Classroom guides
Three guides, written for someone with a class in twenty minutes. Each one is useful on its own, whether or not you use the generator.
- TeachersOne animal per child, and why that mattersRun a class task where nobody gets a duplicate, handle a class bigger than the group, and see the one unfairness randomness cannot fix.
- Teaching the labelsThe six animal groups, in plain wordsWhat separates mammals, birds, reptiles, amphibians, fish and invertebrates, the trap in each one, and a six-question sorting test.
- Games and partiesAnimal charades that work for any ageRules, timings by age band, what to do about animals nobody can act out, and a ready round of 12.
For how the animals are chosen and what the catalog does and does not claim, read the methodology.